refactor: better project structure (#35)

This project is starting to grow, and I've seen flaws in the initial
project structure design
I think I'll restructure the entire project directory for better
scalability and also cleaner
This commit is contained in:
VERSE
2026-07-11 16:15:05 +07:00
committed by GitHub
parent 94c8af7b1d
commit 1e04949242
52 changed files with 339 additions and 445 deletions
+64
View File
@@ -0,0 +1,64 @@
package root
import (
"os"
"path/filepath"
"testing"
"time"
"github.com/versenilvis/iris/internal/config"
)
func TestIsNewer(t *testing.T) {
tests := []struct {
current string
latest string
want bool
}{
{"v1.0.0", "v1.0.1", true},
{"v1.0.1", "v1.0.0", false},
{"v1.0.0", "v1.0.0", false},
{"v1.2.3", "v1.2.4", true},
{"v1.2.0", "v1.1.9", false},
{"dev", "v1.0.0", false}, // dev never updates
{"v1.0.0", "dev", false},
{"", "v1.0.0", false},
{"v1.0.0", "v1.1.0-nightly.8cb1f47", false}, // nightly never triggers update
{"v1.1.0-nightly.abc", "v1.2.0", true}, // but if you are on nightly, you can update to stable
}
for _, tt := range tests {
if got := IsNewer(tt.current, tt.latest); got != tt.want {
t.Errorf("IsNewer(%q, %q) = %v; want %v", tt.current, tt.latest, got, tt.want)
}
}
}
func TestUpdateState(t *testing.T) {
// Use a temporary directory for the state file
tmpDir, err := os.MkdirTemp("", "iris-test-*")
if err != nil {
t.Fatal(err)
}
defer func() { _ = os.RemoveAll(tmpDir) }()
t.Setenv("HOME", tmpDir)
t.Setenv("XDG_DATA_HOME", filepath.Join(tmpDir, ".local", "share"))
state := config.LoadState()
state.Updater.SeenVersion = "v1.0.0"
state.Updater.LastCheckTime = time.Unix(123456789, 0)
err = config.SaveState(state)
if err != nil {
t.Fatalf("failed to save state: %v", err)
}
loaded := config.LoadState()
if loaded.Updater.SeenVersion != state.Updater.SeenVersion {
t.Errorf("Expected SeenVersion %q, got %q", state.Updater.SeenVersion, loaded.Updater.SeenVersion)
}
if loaded.Updater.LastCheckTime.Unix() != state.Updater.LastCheckTime.Unix() {
t.Errorf("Expected LastCheck %v, got %v", state.Updater.LastCheckTime, loaded.Updater.LastCheckTime)
}
}