package root import ( "bufio" "bytes" "fmt" "io" "os" "os/exec" "os/signal" "strings" "syscall" "github.com/creack/pty" "github.com/versenilvis/iris/commands/core" "github.com/versenilvis/iris/integration" "github.com/versenilvis/iris/integration/shell" "golang.org/x/term" ) // runWrapper sets up the pty environment, launches the shell, // and manages the main input loop to provide real-time suggestions // it handles raw terminal mode to intercept keystrokes and // coordinates between the shell process and the suggestion overlay func runWrapper() { r, w, err := os.Pipe() // pipe for ipc communication from shell to iris if err != nil { return } var shellName string if active := os.Getenv("IRIS_ACTIVE_SHELL"); active != "" { shellName = active os.Unsetenv("IRIS_ACTIVE_SHELL") } else if shellFlag != "" { shellName = shellFlag } else { shellName = detectShell() } shell.Init(shellName) adapter := shell.Current c := exec.Command(adapter.GetShellPath()) c.ExtraFiles = make([]*os.File, 11) // pass write end of pipe to shell as fd 10 (I chose 10 just because it won't conflict with other file descriptors) c.ExtraFiles[10] = w c.Env = adapter.GetEnv(10, os.Getpid()) ptmx, err := pty.Start(c) if err != nil { fmt.Fprintf(os.Stderr, "[IRIS] failed to start PTY: %v\n", err) return } defer ptmx.Close() _ = pty.InheritSize(os.Stdin, ptmx) core.ShellPID = c.Process.Pid // put terminal in raw mode to intercept every keystroke oldState, err := term.MakeRaw(int(os.Stdin.Fd())) if err != nil { panic(err) } defer func() { _ = term.Restore(int(os.Stdin.Fd()), oldState) }() sigCh := make(chan os.Signal, 2) signal.Notify(sigCh, syscall.SIGWINCH, syscall.SIGUSR1) go func() { for s := range sigCh { switch s { case syscall.SIGWINCH: _ = pty.InheritSize(os.Stdin, ptmx) // handle terminal window resize // this is the core feature of reloading // it helps IRIS reload itself that you dont need to restart the shell mannually // SIGUSR1 is the signal to active reload when you type "just reload" case syscall.SIGUSR1: // trigger iris reload by executing itself again exe, _ := os.Executable() // this marks for the next iris process that it've just reloaded os.Setenv("IRIS_RELOADED", "true") innerShell := getActiveInnerShell(c.Process.Pid, shellName) if innerShell != "" { // to detect which is last shell (bash, zsh, fish) os.Setenv("IRIS_ACTIVE_SHELL", innerShell) } if c.Process != nil { _ = syscall.Kill(c.Process.Pid, syscall.SIGKILL) ptmx.Close() } if oldState != nil { _ = term.Restore(int(os.Stdin.Fd()), oldState) } _ = syscall.Exec(exe, os.Args, os.Environ()) } } }() overlay := integration.NewOverlay() // bridge pty output to actual stdout go func() { buf := make([]byte, 4096) for { n, err := ptmx.Read(buf) if err != nil { if err == io.EOF { _ = term.Restore(int(os.Stdin.Fd()), oldState) os.Exit(0) } continue } os.Stdout.Write(buf[:n]) } }() // listen for suggestion requests from shell scripts via the ipc pipe go func() { scanner := bufio.NewScanner(r) scanner.Split(func(data []byte, atEOF bool) (advance int, token []byte, err error) { if atEOF && len(data) == 0 { return 0, nil, nil } if i := bytes.IndexByte(data, '\x00'); i >= 0 { return i + 1, data[0:i], nil } if atEOF { return len(data), data, nil } return 0, nil, nil }) for scanner.Scan() { query := scanner.Text() results := mergeResults(query, "spec") if len(results) == 0 { os.Stdout.Write([]byte(overlay.ClearAndDisable())) continue } os.Stdout.Write([]byte(overlay.Clear())) overlay.UpdateItems(results) os.Stdout.Write([]byte(overlay.Render())) } }() var naiveBuffer string suggestionsEnabled := true mode := "spec" // renderOverlay decides whether to draw the suggestion menu based on current state renderOverlay := func() { if !suggestionsEnabled { return } if naiveBuffer == "" { os.Stdout.Write([]byte(overlay.ClearAndDisable())) return } debugLog("[Render] query: '%s', mode: %s", naiveBuffer, mode) results := mergeResults(naiveBuffer, mode) debugLog("[Render] results found: %d", len(results)) if len(results) == 0 { os.Stdout.Write([]byte(overlay.ClearAndDisable())) } else { var buf strings.Builder if overlay.Visible { buf.WriteString(overlay.Clear()) } overlay.UpdateItems(results) buf.WriteString(overlay.Render()) os.Stdout.Write([]byte(buf.String())) } } renderOverlay() // reads from stdin and decides what to forward or intercept // for most cases, I just handle the already have terminal shortcuts // for some shortcuts like tab, enter, shift tab, ctrl r, // they have a little bit different behavior to match our tool for { inputSlice := make([]byte, 128) n, err := os.Stdin.Read(inputSlice) if err != nil { break } if n > 0 { shouldOverlayDraw := false for i := 0; i < n; i++ { b := inputSlice[i] intercepted := false if b == '\033' { // handle escape sequences like arrow keys and functional shortcuts if i+2 < n && (inputSlice[i+1] == '[' || inputSlice[i+1] == 'O') { // shift tab: hide/unhide menu dropdown if inputSlice[i+1] == '[' && inputSlice[i+2] == 'Z' { intercepted = true suggestionsEnabled = !suggestionsEnabled if !suggestionsEnabled { os.Stdout.Write([]byte(overlay.ClearAndDisable())) } else { shouldOverlayDraw = true } i += 2 continue } if overlay.Visible && (inputSlice[i+2] == 'A' || inputSlice[i+2] == 'B') { intercepted = true if inputSlice[i+2] == 'A' { // up arrow overlay.Cursor-- if overlay.Cursor < 0 { overlay.Cursor = 0 } } else { // down arrow overlay.Cursor++ if overlay.Cursor >= len(overlay.Items) { overlay.Cursor = len(overlay.Items) - 1 } } os.Stdout.Write([]byte(overlay.Render())) i += 2 continue } } // forward escape sequence to pty if not intercepted ptmx.Write([]byte{b}) // skip remaining bytes of the escape sequence to avoid misinterpretation for j := i + 1; j < n; j++ { char := inputSlice[j] ptmx.Write([]byte{char}) i = j if (char >= 'a' && char <= 'z') || (char >= 'A' && char <= 'Z') || char == '~' { break } } continue } if b == 0x12 { // ctrl+r: toggle between command specs and command history intercepted = true if mode == "spec" { mode = "history" } else { mode = "spec" } shouldOverlayDraw = true // enter: enter behavior is a bit different from tab suggestions in code editor // I want it to execute the command anyway and ignore the suggestions // it means only tab to select suggestions, and enter to execute // enter is not used to select suggestions } else if overlay.Visible && (b == 0x0d || b == 0x0a) { intercepted = true os.Stdout.Write([]byte(overlay.ClearAndDisable())) ptmx.Write([]byte{0x0d}) naiveBuffer = "" shouldOverlayDraw = false continue } else if b == 0x09 { // tab: select suggestions intercepted = true if !overlay.Visible { shouldOverlayDraw = true } else { selected := overlay.Items[overlay.Cursor].Cmd os.Stdout.Write([]byte(overlay.ClearAndDisable())) if mode == "spec" { selected = strings.TrimSpace(selected) + " " } naiveBuffer = selected mode = "spec" ptmx.Write([]byte{0x15}) // ctrl+u to clear line ptmx.Write([]byte(selected)) shouldOverlayDraw = false } continue } if !intercepted { ptmx.Write([]byte{b}) // we handle line editing keys manually to keep naiveBuffer in sync // since terminal is in raw mode, we must update our state for every change switch b { case 127, 0x08: // backspace: remove last character from buffer if len(naiveBuffer) > 0 { naiveBuffer = naiveBuffer[:len(naiveBuffer)-1] shouldOverlayDraw = true } case 0x17: // ctrl+w: delete the last word in the buffer trimBuf := strings.TrimRight(naiveBuffer, " ") lastSpace := strings.LastIndex(trimBuf, " ") if lastSpace >= 0 { naiveBuffer = trimBuf[:lastSpace+1] } else { naiveBuffer = "" } shouldOverlayDraw = true case '\r', 0x03, 0x15, 0x0C: // enter, ctrl+c, ctrl+u, ctrl+l: clear buffer on line reset naiveBuffer = "" mode = "spec" os.Stdout.Write([]byte(overlay.ClearAndDisable())) default: // track normal printable characters in the buffer for matching if b >= 32 && b <= 126 { // if user presses space, check if the current word is an alias if b == ' ' && naiveBuffer != "" && !strings.Contains(naiveBuffer, " ") { if target, ok := core.GetAlias(naiveBuffer); ok { // clear the current alias and replace it with the full command ptmx.Write([]byte{0x15}) // ctrl+u to clear the current input line ptmx.Write([]byte(target + " ")) naiveBuffer = target + " " shouldOverlayDraw = true continue } } naiveBuffer += string(b) shouldOverlayDraw = true } } } } if shouldOverlayDraw { renderOverlay() } } } }