Files
iris-context/integration/overlay.go
T

204 lines
4.6 KiB
Go

package integration
import (
"fmt"
"strings"
"sync"
"github.com/charmbracelet/lipgloss"
"github.com/versenilvis/iris/commands/core"
)
const (
boxWidth = 72
maxItems = 6 // max items showing in the menu preview
)
type Overlay struct {
mu sync.Mutex
Visible bool
Items []core.Suggestion
Cursor int
}
var (
selBgColor = lipgloss.Color("#44475A")
iconStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#BD93F9"))
titleStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#F8F8F2"))
descStyle = lipgloss.NewStyle().Foreground(lipgloss.Color("#6272A4"))
iconSel = iconStyle.Background(selBgColor)
titleSel = titleStyle.Background(selBgColor)
descSel = descStyle.Background(selBgColor)
padSel = lipgloss.NewStyle().Background(selBgColor)
borderColor = lipgloss.Color("#6272A4")
borderStyle = lipgloss.NewStyle().Foreground(borderColor)
)
func NewOverlay() *Overlay {
return &Overlay{
Visible: false,
Cursor: 0,
}
}
func (o *Overlay) UpdateItems(items []core.Suggestion) {
o.mu.Lock()
defer o.mu.Unlock()
o.Items = items
o.Visible = len(o.Items) > 0
o.Cursor = 0 // reset to top result on update
}
// fixedWidth pads or truncates a string to exact rune width
func fixedWidth(s string, width int) string {
runes := []rune(s)
if len(runes) > width {
return string(runes[:width-1]) + "…"
}
if len(runes) < width {
return s + strings.Repeat(" ", width-len(runes))
}
return s
}
func (o *Overlay) Render() string {
o.mu.Lock()
defer o.mu.Unlock()
if !o.Visible || len(o.Items) == 0 {
return ""
}
var s strings.Builder
s.WriteString("\033[?7l")
s.WriteString("\0337") // DEC save cursor
windowSize := maxItems
if len(o.Items) < windowSize {
windowSize = len(o.Items)
}
start := 0
if o.Cursor >= windowSize {
start = o.Cursor - windowSize + 1
}
end := start + windowSize
totalLines := windowSize + 2 // top border + items + bottom border
// if we reach the last lines of terminal, it will auto expand space to have space for the menu
for range totalLines {
s.WriteByte('\n')
}
fmt.Fprintf(&s, "\033[%dA", totalLines)
// re-save after scroll up
// it means when you scroll up, then scroll down to the prompt, the menu is still be there
s.WriteString("\0337")
// top border with scroll indicator
s.WriteString("\0338")
fmt.Fprintf(&s, "\033[%dB", 1)
s.WriteString("\033[K")
scrollInfo := ""
if len(o.Items) > windowSize {
scrollInfo = fmt.Sprintf(" %d/%d ", o.Cursor+1, len(o.Items))
}
borderWidth := boxWidth - len(scrollInfo)
topBorder := "╭" + strings.Repeat("─", borderWidth/2) + scrollInfo + strings.Repeat("─", boxWidth-borderWidth/2-len(scrollInfo)) + "╮"
s.WriteString(borderStyle.Render(topBorder))
iconW := 6
descW := 22
titleW := boxWidth - iconW - descW - 3
for i := start; i < end; i++ {
s.WriteString("\0338")
fmt.Fprintf(&s, "\033[%dB", (i-start)+2)
s.WriteString("\033[K")
it := o.Items[i]
rawIcon := fixedWidth(it.Icon, iconW)
rawTitle := fixedWidth(it.Cmd, titleW)
rawDesc := fixedWidth(it.Desc, descW)
left := borderStyle.Render("│")
right := borderStyle.Render("│")
if i == o.Cursor {
icon := iconSel.Render(" " + rawIcon + " ")
title := titleSel.Render(rawTitle)
pad := padSel.Render(" ")
desc := descSel.Render(rawDesc)
fmt.Fprintf(&s, "%s%s%s%s%s%s", left, icon, pad, title, desc, right)
} else {
icon := iconStyle.Render(" " + rawIcon + " ")
title := titleStyle.Render(rawTitle)
desc := descStyle.Render(rawDesc)
fmt.Fprintf(&s, "%s%s %s%s%s", left, icon, title, desc, right)
}
}
// Bottom border
s.WriteString("\0338")
fmt.Fprintf(&s, "\033[%dB", windowSize+2)
s.WriteString("\033[K")
bottomBorder := "╰" + strings.Repeat("─", boxWidth) + "╯"
s.WriteString(borderStyle.Render(bottomBorder))
s.WriteString("\0338") // restore to prompt
s.WriteString("\033[?7h")
return s.String()
}
func (o *Overlay) Clear() string {
o.mu.Lock()
defer o.mu.Unlock()
var s strings.Builder
s.WriteString("\033[?7l")
s.WriteString("\0337")
for i := 0; i < maxItems+2; i++ {
s.WriteString("\0338")
fmt.Fprintf(&s, "\033[%dB", i+1)
s.WriteString("\r\033[2K")
}
s.WriteString("\0338")
s.WriteString("\033[?7h")
return s.String()
}
func (o *Overlay) ClearAndDisable() string {
o.mu.Lock()
defer o.mu.Unlock()
if !o.Visible {
return ""
}
o.Visible = false
o.Items = nil
var s strings.Builder
s.WriteString("\033[?7l")
s.WriteString("\0337")
for i := 0; i < maxItems+2; i++ {
s.WriteString("\0338")
fmt.Fprintf(&s, "\033[%dB", i+1)
s.WriteString("\r\033[2K")
}
s.WriteString("\0338")
s.WriteString("\033[?7h")
return s.String()
}