557 lines
15 KiB
Go
557 lines
15 KiB
Go
package root
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import (
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"bufio"
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"bytes"
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"encoding/json"
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"fmt"
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"io"
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"os"
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"os/exec"
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"os/signal"
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"path/filepath"
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"strings"
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"sync"
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"sync/atomic"
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"syscall"
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"time"
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"github.com/creack/pty"
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"github.com/versenilvis/iris/commands/core"
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"github.com/versenilvis/iris/integration"
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"github.com/versenilvis/iris/integration/shell"
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"golang.org/x/sys/unix"
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"golang.org/x/term"
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)
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type State struct {
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Mode string `json:"mode"`
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}
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func getStateFile() string {
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home, err := os.UserHomeDir()
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if err != nil {
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return ""
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}
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dir := filepath.Join(home, ".iris")
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os.MkdirAll(dir, 0755)
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return filepath.Join(dir, "state.json")
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}
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func loadMode() string {
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file := getStateFile()
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if file != "" {
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data, err := os.ReadFile(file)
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if err == nil {
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var state State
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if err := json.Unmarshal(data, &state); err == nil {
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if state.Mode == "history" || state.Mode == "spec" {
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return state.Mode
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}
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}
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}
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}
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return "spec"
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}
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func saveMode(mode string) {
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file := getStateFile()
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if file != "" {
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state := State{Mode: mode}
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data, err := json.MarshalIndent(state, "", " ")
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if err == nil {
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os.WriteFile(file, data, 0644)
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}
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}
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}
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// runWrapper sets up the pty environment, launches the shell,
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// and manages the main input loop to provide real-time suggestions
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// it handles raw terminal mode to intercept keystrokes and
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// coordinates between the shell process and the suggestion overlay
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func runWrapper() {
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r, w, err := os.Pipe() // pipe for ipc communication from shell to iris
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if err != nil {
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return
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}
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var shellName string
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if active := os.Getenv("IRIS_ACTIVE_SHELL"); active != "" {
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shellName = active
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os.Unsetenv("IRIS_ACTIVE_SHELL")
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} else if shellFlag != "" {
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shellName = shellFlag
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} else {
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shellName = detectShell()
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}
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shell.Init(shellName)
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adapter := shell.Current
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c := exec.Command(adapter.GetShellPath())
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c.ExtraFiles = make([]*os.File, 11)
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// pass write end of pipe to shell as fd 10 (I chose 10 just because it won't conflict with other file descriptors)
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c.ExtraFiles[10] = w
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c.Env = adapter.GetEnv(10, os.Getpid())
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ptmx, err := pty.Start(c)
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if err != nil {
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fmt.Fprintf(os.Stderr, "[IRIS] failed to start PTY: %v\n", err)
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return
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}
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defer ptmx.Close()
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_ = pty.InheritSize(os.Stdin, ptmx)
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core.ShellPID = c.Process.Pid
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// put terminal in raw mode to intercept every keystroke
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oldState, err := term.MakeRaw(int(os.Stdin.Fd()))
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if err != nil {
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panic(err)
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}
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defer func() { _ = term.Restore(int(os.Stdin.Fd()), oldState) }()
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sigCh := make(chan os.Signal, 2)
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signal.Notify(sigCh, syscall.SIGWINCH, syscall.SIGUSR1)
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go func() {
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for s := range sigCh {
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switch s {
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case syscall.SIGWINCH:
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_ = pty.InheritSize(os.Stdin, ptmx) // handle terminal window resize
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// this is the core feature of reloading
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// it helps IRIS reload itself that you dont need to restart the shell mannually
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// SIGUSR1 is the signal to active reload when you type "just reload"
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case syscall.SIGUSR1:
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// trigger iris reload by executing itself again
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exe, _ := os.Executable()
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// this marks for the next iris process that it've just reloaded
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os.Setenv("IRIS_RELOADED", "true")
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innerShell := getActiveInnerShell(c.Process.Pid, shellName)
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if innerShell != "" {
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// to detect which is last shell (bash, zsh, fish)
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os.Setenv("IRIS_ACTIVE_SHELL", innerShell)
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}
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if c.Process != nil {
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_ = syscall.Kill(c.Process.Pid, syscall.SIGKILL)
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ptmx.Close()
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}
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if oldState != nil {
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_ = term.Restore(int(os.Stdin.Fd()), oldState)
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}
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_ = syscall.Exec(exe, os.Args, os.Environ())
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}
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}
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}()
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overlay := integration.NewOverlay()
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// bridge pty output to actual stdout
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go func() {
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buf := make([]byte, 4096)
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for {
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n, err := ptmx.Read(buf)
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if err != nil {
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if err == io.EOF {
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_ = term.Restore(int(os.Stdin.Fd()), oldState)
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os.Exit(0)
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}
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continue
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}
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os.Stdout.Write(buf[:n])
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}
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}()
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var disableGhostText atomic.Bool
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var userNavigated bool
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var renderOverlay func()
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isExecuting := func() bool {
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pgrp, err := unix.IoctlGetInt(int(ptmx.Fd()), unix.TIOCGPGRP)
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if err != nil {
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return false
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}
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shellPGID, err := unix.Getpgid(core.ShellPID)
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if err != nil {
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return pgrp != core.ShellPID
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}
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return pgrp != shellPGID
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}
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// listen for suggestion requests from shell scripts via the ipc pipe
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go func() {
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scanner := bufio.NewScanner(r)
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scanner.Split(func(data []byte, atEOF bool) (advance int, token []byte, err error) {
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if atEOF && len(data) == 0 {
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return 0, nil, nil
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}
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if i := bytes.IndexByte(data, '\x00'); i >= 0 {
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return i + 1, data[0:i], nil
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}
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if atEOF {
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return len(data), data, nil
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}
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return 0, nil, nil
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})
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for scanner.Scan() {
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query := scanner.Text()
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if query == "IRIS_CMD_STOP" {
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continue
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}
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if isExecuting() {
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continue
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}
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results := mergeResults(query, "spec")
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if len(results) == 0 {
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os.Stdout.Write([]byte(overlay.ClearAndDisable()))
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continue
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}
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os.Stdout.Write([]byte(overlay.Clear()))
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overlay.UpdateItems(results)
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var rBuf strings.Builder
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if !disableGhostText.Load() {
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rBuf.WriteString(overlay.RenderGhostText(query, false))
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}
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rBuf.WriteString(overlay.Render())
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os.Stdout.Write([]byte(rBuf.String()))
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}
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}()
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var naiveBuffer string
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suggestionsEnabled := true
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mode := loadMode()
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var renderTimer *time.Timer
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var renderMu sync.Mutex
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// renderOverlay decides whether to draw the suggestion menu based on current state
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renderOverlay = func() {
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renderMu.Lock()
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defer renderMu.Unlock()
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if renderTimer != nil {
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renderTimer.Stop()
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}
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if !suggestionsEnabled || isExecuting() {
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return
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}
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bufCopy := naiveBuffer
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modeCopy := mode
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navCopy := userNavigated
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if bufCopy == "" && !navCopy {
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os.Stdout.Write([]byte(overlay.ClearAndDisable()))
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return
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}
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// Debounce for 15ms to allow PTY to process the keystroke and update the terminal cursor.
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// This completely prevents the asynchronous ghost text race condition where the PTY echo
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// overwrites the first letter of our ghost text!
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renderTimer = time.AfterFunc(15*time.Millisecond, func() {
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if isExecuting() {
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return
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}
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var b strings.Builder
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if !navCopy {
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debugLog("[Render] query: '%s', mode: %s", bufCopy, modeCopy)
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results := mergeResults(bufCopy, modeCopy)
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debugLog("[Render] results found: %d", len(results))
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if len(results) == 0 {
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b.WriteString(overlay.ClearAndDisable())
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os.Stdout.Write([]byte(b.String()))
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return
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}
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if overlay.Visible {
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b.WriteString(overlay.Clear())
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}
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overlay.UpdateItems(results)
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} else {
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if overlay.Visible {
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b.WriteString(overlay.Clear())
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}
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}
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if !disableGhostText.Load() {
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b.WriteString(overlay.RenderGhostText(bufCopy, navCopy))
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}
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b.WriteString(overlay.Render())
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os.Stdout.Write([]byte(b.String()))
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})
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}
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renderOverlay()
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renderNow := func() {
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renderMu.Lock()
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if renderTimer != nil {
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renderTimer.Stop()
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}
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renderMu.Unlock()
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var b strings.Builder
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if overlay.Visible {
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if !disableGhostText.Load() {
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b.WriteString(overlay.RenderGhostText(naiveBuffer, userNavigated))
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}
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b.WriteString(overlay.Render())
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}
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os.Stdout.Write([]byte(b.String()))
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}
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// reads from stdin and decides what to forward or intercept
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// for most cases, I just handle the already have terminal shortcuts
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// for some shortcuts like tab, enter, shift tab, ctrl r,
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// they have a little bit different behavior to match our tool
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for {
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inputSlice := make([]byte, 128)
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n, err := os.Stdin.Read(inputSlice)
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if err != nil {
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break
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}
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if n > 0 {
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if isExecuting() {
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ptmx.Write(inputSlice[:n])
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continue
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}
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shouldOverlayDraw := false
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for i := 0; i < n; i++ {
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b := inputSlice[i]
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intercepted := false
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if b == '\033' {
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// handle escape sequences like arrow keys and functional shortcuts
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if i+2 < n && (inputSlice[i+1] == '[' || inputSlice[i+1] == 'O') {
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// shift tab: hide/unhide menu dropdown
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if inputSlice[i+1] == '[' && inputSlice[i+2] == 'Z' {
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intercepted = true
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suggestionsEnabled = !suggestionsEnabled
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if !suggestionsEnabled {
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os.Stdout.Write([]byte(overlay.ClearAndDisable()))
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} else {
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shouldOverlayDraw = true
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}
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i += 2
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continue
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}
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if overlay.Visible && (inputSlice[i+2] == 'A' || inputSlice[i+2] == 'B') {
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intercepted = true
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userNavigated = true
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os.Stdout.Write([]byte(overlay.Clear())) // clear old menu
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if inputSlice[i+2] == 'A' { // up arrow
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overlay.Cursor--
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if overlay.Cursor < 0 {
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overlay.Cursor = 0
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}
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} else { // down arrow
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overlay.Cursor++
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if overlay.Cursor >= len(overlay.Items) {
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overlay.Cursor = len(overlay.Items) - 1
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}
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}
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selected := overlay.Items[overlay.Cursor].Cmd
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ptmx.Write([]byte{0x15}) // ctrl+u to clear line
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ptmx.Write([]byte(selected))
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naiveBuffer = selected
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renderNow()
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i += 2
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continue
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} else if !overlay.Visible && naiveBuffer == "" && (inputSlice[i+2] == 'A' || inputSlice[i+2] == 'B') { // up/down arrow on empty prompt
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intercepted = true
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mode = "history"
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saveMode(mode)
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results := mergeResults("", "history")
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if len(results) > 0 {
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limit := 10
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if len(results) < limit {
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limit = len(results)
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}
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var top10 []core.Suggestion
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if inputSlice[i+2] == 'A' {
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// Up arrow: Reverse the list so newest is at the bottom
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for j := limit - 1; j >= 0; j-- {
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top10 = append(top10, results[j])
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}
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} else {
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// Down arrow: Normal order, newest is at the top
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for j := 0; j < limit; j++ {
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top10 = append(top10, results[j])
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}
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}
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overlay.UpdateItems(top10)
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if inputSlice[i+2] == 'A' {
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overlay.Cursor = len(top10) - 1 // Up arrow: Start at the bottom
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} else {
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overlay.Cursor = 0 // Down arrow: Start at the top
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}
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selected := overlay.Items[overlay.Cursor].Cmd
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ptmx.Write([]byte{0x15}) // ctrl+u to clear line
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ptmx.Write([]byte(selected))
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naiveBuffer = selected
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userNavigated = true
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renderNow()
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}
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i += 2
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continue
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} else if overlay.Visible && !disableGhostText.Load() && inputSlice[i+2] == 'C' { // right arrow
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topCmd := overlay.Items[0].Cmd
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if strings.HasPrefix(strings.ToLower(topCmd), strings.ToLower(naiveBuffer)) {
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ghostText := topCmd[len(naiveBuffer):]
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if len(ghostText) > 0 {
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intercepted = true
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naiveBuffer += ghostText
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ptmx.Write([]byte(ghostText))
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shouldOverlayDraw = true
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i += 2
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continue
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}
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}
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}
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}
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// forward escape sequence to pty if not intercepted
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if !intercepted {
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os.Stdout.Write([]byte(overlay.ClearAndDisable()))
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disableGhostText.Store(true)
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naiveBuffer = ""
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ptmx.Write([]byte{b})
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// skip remaining bytes of the escape sequence to avoid misinterpretation
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for j := i + 1; j < n; j++ {
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char := inputSlice[j]
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ptmx.Write([]byte{char})
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i = j
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if (char >= 'a' && char <= 'z') || (char >= 'A' && char <= 'Z') || char == '~' {
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break
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}
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}
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}
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continue
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}
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if b == 0x12 { // ctrl+r: toggle between command specs and command history
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intercepted = true
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if mode == "spec" {
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mode = "history"
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} else {
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mode = "spec"
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}
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saveMode(mode)
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shouldOverlayDraw = true
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// enter: enter behavior is a bit different from tab suggestions in code editor
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// I want it to execute the command anyway and ignore the suggestions
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// it means only tab to select suggestions, and enter to execute
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// enter is not used to select suggestions
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} else if overlay.Visible && (b == 0x0d || b == 0x0a) {
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intercepted = true
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os.Stdout.Write([]byte(overlay.ClearAndDisable()))
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ptmx.Write([]byte{0x0d})
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naiveBuffer = ""
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disableGhostText.Store(false)
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shouldOverlayDraw = false
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userNavigated = false
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continue
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} else if b == 0x09 { // tab: select suggestions
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intercepted = true
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if !overlay.Visible {
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shouldOverlayDraw = true
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} else {
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selected := overlay.Items[overlay.Cursor].Cmd
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os.Stdout.Write([]byte(overlay.ClearAndDisable()))
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if mode == "spec" {
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selected = strings.TrimSpace(selected) + " "
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}
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naiveBuffer = selected
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ptmx.Write([]byte{0x15}) // ctrl+u to clear line
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ptmx.Write([]byte(selected))
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overlay.Cursor = 0 // this prevents when you tab, it switchs between suggestions non-stop
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shouldOverlayDraw = true // <- rerender after tab to choose, if you set to false,
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// when you press tab continuely, it will print all folder from menu suggestions
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// and make the cursor jump to next line
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userNavigated = false
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}
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continue
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}
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if !intercepted {
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ptmx.Write([]byte{b})
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// we handle line editing keys manually to keep naiveBuffer in sync
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// since terminal is in raw mode, we must update our state for every change
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switch b {
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case 127, 0x08: // backspace: remove last character from buffer
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if len(naiveBuffer) > 0 {
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naiveBuffer = naiveBuffer[:len(naiveBuffer)-1]
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shouldOverlayDraw = true
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userNavigated = false
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}
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case 0x17: // ctrl+w: delete the last word in the buffer
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trimBuf := strings.TrimRight(naiveBuffer, " ")
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lastSpace := strings.LastIndex(trimBuf, " ")
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if lastSpace >= 0 {
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naiveBuffer = trimBuf[:lastSpace+1]
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} else {
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naiveBuffer = ""
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}
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shouldOverlayDraw = true
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userNavigated = false
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case '\r', '\n', 0x03, 0x15, 0x0C: // enter, ctrl+c, ctrl+u, ctrl+l: clear buffer on line reset
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naiveBuffer = ""
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disableGhostText.Store(false)
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os.Stdout.Write([]byte(overlay.ClearAndDisable()))
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userNavigated = false
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default:
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// track normal printable characters in the buffer for matching
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if b >= 32 && b <= 126 {
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// if user presses space, check if the current word is an alias
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if b == ' ' && naiveBuffer != "" && !strings.Contains(naiveBuffer, " ") {
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if target, ok := core.GetAlias(naiveBuffer); ok {
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// clear the current alias and replace it with the full command
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ptmx.Write([]byte{0x15}) // ctrl+u to clear the current input line
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ptmx.Write([]byte(target + " "))
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naiveBuffer = target + " "
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shouldOverlayDraw = true
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continue
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}
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}
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naiveBuffer += string(b)
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shouldOverlayDraw = true
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}
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}
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}
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}
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if shouldOverlayDraw {
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renderOverlay()
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}
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}
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}
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}
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